UNITED CRAFTS

IN MOTION

Johnny Chang

Narrative & Level Designer

Degree Project

2020
Top-Down

Dungeon Crawler
with
In-Engine Cutscenes

(work in progress)

A co-op dungeon crawler prototype with in-engine cutscenes I’m working on, from my degree project course at FutureGames.

TD Dungeon Crawler Cover

Published Content

Prototyping

Main Menu

Multiplayer

Level Design

Prototyping

Paladin class video summary.

Mage class video summary.

Player Primary Attack
Primary attack: Begin
Primary attack: End
Primary attack: Sound

Enemy hit check.

Enemy taking damage check.

Enemy A.I.

Enemy idle-to-crawl animations.

Enemy facing player.

Enemy moving to player location.

Enemy chasing player.

Enemy moves to attack range, then performs the attack animation.

Player & Enemy Death States

Enemy senses the player

Enemy moves to attack range

Enemy spits acid at the player

Player takes damage and dies

Enemy returns to original location

Enemy takes damage and dies when health reaches 0.

Player UI: Health & mana bars.

Player Ability

Dash ability: Ability cancellation when colliding with obstacles.

Dash ability in action.

Destructible objects, and loot drops (coin spawn).

Enemy loot drop.

Main Menu

Animated main menu system.

Multiplayer

Multiplayer server: Host & client.

(Also available: Steam account connection).

More features will be added to the project...

Level Design

(preliminiary - for quick testing)
Starting Area
Starting area
Room extension: Intended for loot placement
Room decoration
Onboarding area and first hallway
Asset Modification in Blender
Wall asset to customize
Original wall mesh, in Blender
Modified wall mesh
Importing modified asset to UE4
Original wall mesh, in UE4
Swapped to custom wall mesh
Original (higher) walls
Customized (lower) walls
First Part of the Level
Level layout from starting point to first save/check point
More to come...

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