A co-op dungeon crawler prototype with in-engine cutscenes I’m working on, from my degree project course at FutureGames.
Prototyping
Main Menu
Multiplayer
Level Design
Paladin class video summary.
Mage class video summary.
Enemy hit check.
Enemy taking damage check.
Enemy idle-to-crawl animations.
Enemy facing player.
Enemy moving to player location.
Enemy chasing player.
Enemy moves to attack range, then performs the attack animation.
Enemy senses the player
Enemy moves to attack range
Enemy spits acid at the player
Player takes damage and dies
Enemy returns to original location
Enemy takes damage and dies when health reaches 0.
Player UI: Health & mana bars.
Dash ability: Ability cancellation when colliding with obstacles.
Dash ability in action.
Destructible objects, and loot drops (coin spawn).
Enemy loot drop.
Animated main menu system.
Multiplayer server: Host & client.
(Also available: Steam account connection).