Engine: | Unreal |
Team Size: | 7 ppl |
Production Time: | 2 weeks |
Released: | 11 Oct, 2019 |
My Role: | Designer |
I worked mostly on sound- and UI scripting. I also scripted the water surface material and did bug fixing. |
Unknown Fisherman Battleground is a shallow water 2-4 player arena party experience, where you battle out against other sailors for the local fishing right.
You can load your harpoon with the special swordfish pickup to get the upper hand on your adversaries.
This was the 1st game project at Futuregames, and took 2 weeks to produce. The theme of the project assignment was to make a party game with characters containing two separate movable objects. We chose to combine oar-steering with aiming harpoon gun.
The team consisted of:
I strived to make actions sound a little bit different from one another, by adding randomness between sound assets, as well as pitch and delay variations inside the sound cue.